This was my first ever video game project started during vacations in 2019 as I never before this touched any 3D modelling or game engine. I decided to showcase it as to not be ashamed of my first ever Unity project, as I was learning on it and from it and I just did with it the things I wanted to make. It featured single player and local co-op mode for me and my brother to play using keyboard & mouse VS gamepad on two quake-esque maps - Lava Forge and Metropoly by the Sea. The second map also featured multiple tough enemies, like giant human monster, roaming around the town trying to smash our superhero and citizens of town as well as specially trained police forces and (who would have suspected it) an alien creature with assault rifles that attacked player with 3 different attacks depending on players position, which was proven to be quite effective and deadly method of dealing with player. Both maps had many interactive features like cranes in building sites, or moving lava elevators and magma geyzers that burned players that stood too close. The main feature however, was ability to choose from one of the superheroes and each of them had unique playstyle. We had for example speedster and aquaman-like character that could ride a shark, flying guy that shot beams out of his hands, tough and big guy destroying everything in his path and few others interesting individuals. It all played nicely and was quite fun, made you kind of feel like flying through town and being super powerfull, which was all I wanted to do, but was abandonned at some point and is still waiting for better times, when my skills will be sufficient enough to make final models of characters, cause now they have no style and were created for fun as a way to test rigs and rendering as well as animations in-game (first project - it was suppose to be very rough to not consume too much of my time).
I was actually inspired to create immersive online experience in the way Attack on Titan Tribute Game was to me. AOTTG is very inspiring in terms of giving player a hold of actual learning mechanic, where everything depends of how much you have actually played the game and learned from your mistakes. It was one where you felt like the hero from source material and actually gave the same feelings in terms of being bad at the game for a long time and then mastering the hold of the device that allowed you to fly around. So my project to me was also about creating the feelings of flying around and having powers, rather than achieving spectacular visuals as I knew I was not going to make anything remarkable during first weeks and months of my game dev career. As of know I have stopped working on this peticular project and I'm still putting further work on it on hold, until my skills improve, as I want to have in-game facial animations and nice models that would be comparable stylistically for example with Darksiders characters (which seems laughable looking back at this, but hey, im going for it and after one and a half year I would not say that is a far stretch). So, that is all there is to say about my first ever game project.
My first turntable render from Blender for in-game menu. There is not much going on on the back though as it was mainly meant to be looked from front view and the rest was learning experience of 3D software.